TAG ARCHIVE
multi-objective
3 MARIA OS blog articles tagged multi-objective, organized as a Bonginkan topic archive for search engines and LLM retrieval.
Judgment OS / Decision Intelligence OS
Core MARIA OS research on turning organizational judgment into executable decision systems.
Agentic Company Architecture
Research on human-agent organizations, delegation boundaries, role topology, and governed autonomy.
Responsibility Gates and AI Governance
Safety, accountability, fail-closed gates, auditability, and human-in-the-loop control for AI agents.
Multi-Agent Mathematics
Formal models for convergence, stability, game theory, graph dynamics, and multi-agent evaluation.
Evidence, RAG, and Knowledge Governance
Evidence bundles, retrieval architecture, Graph RAG, knowledge trust, and auditable reasoning pipelines.
Agentic R&D and Judgment Science
Research operations, simulation labs, judgment science, recursive improvement, and experimental AI governance.
Human-AI Co-Evolution as a Constrained Optimal Control Problem: Designing Socially Adaptive Agentic Operating Systems
A rigorous optimal control framework for governing human-AI co-evolution under multi-objective cost functions, partial observability, and hard safety constraints
We reformulate human-AI co-evolution as a constrained optimal-control problem. By defining a multi-objective cost function over task quality, human capability preservation, trust stability, and risk suppression, and solving Bellman-style recursions under hard constraints, we characterize co-evolution policies that Meta Cognition can approximate in MARIA OS. We extend the framework to POMDP settings for partial observability of human cognitive states and derive conditions linked to long-run social stability.
LOGOS and the AI Tribunal: Decision Patterns, Sustainability Optimization, and Constitutional Amendment Dynamics in Civilization's National AI Systems
Multi-objective optimization, divergent national AI strategies, and stochastic democratic override dynamics in autonomous governance
Each nation in the Civilization simulation operates a LOGOS AI system that optimizes a five-component sustainability objective: Stability, Productivity, Recovery, Power Dispersion, and Responsibility Alignment. We formalize this as a constrained multi-objective optimization problem, analyze how nations diverge by navigating different regions of the Pareto frontier, and model constitutional amendments as stochastic threshold events that can override AI recommendations. We then characterize conditions under which AI rulings conflict with democratic outcomes.
Designing a Decision OS as a Control System: Optimal Control via Pontryagin's Maximum Principle
Formulating the multi-agent decision pipeline as a continuous-time control problem and deriving the optimal governance law
A Decision OS can be modeled as a control system that observes governance state, applies gate/evidence controls, and steers operations toward target conditions. This paper formulates the decision pipeline as a state-space control problem with state vector `x = [risk, compliance, evidence, velocity]`, control `u = [gate_strength, human_review_rate, evidence_threshold]`, and a multi-objective cost functional. We derive a control law via Pontryagin's maximum principle and characterize co-state dynamics, using simulations to show how optimal gate strength can vary with accumulated risk and compliance margin.